Services
Commission a focused piece of production work, bring me into your team for a delivery sprint, or start with a short discovery to define a larger project. Everything is scoped in writing with milestones, acceptance criteria and a documented handover.
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Training and simulation
Turn a client-approved procedure or technical concept into a focused, interactive module with feedback and an honest debrief.
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Interactive product experiences
Let visitors inspect, understand and explore a product through a short, memorable interaction on a website, a touchscreen or in VR.
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Technical art and R&D
Shaders, optimisation, pipelines and feasibility work for teams that already build in Unity.
How a project runs
- Define the task
- Build a working slice
- Develop the artwork
- Test and deploy
Subject-matter accuracy is approved with your experts; I own the technical implementation and the visual work. That separation lets me slot into your existing content-governance process.
How I work with you
- Scoped project. I own a defined deliverable from brief to handover.
- Production sprint. I join your team for an agreed number of days on an agreed task, using your tools and review points.
- Paid discovery. Two to three days to establish requirements, risks, technical approach and a budget range before you commit to a build.
Indicative starting points
| Discovery and feasibility | £1,500 fixed, credited against a follow-on project |
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| 3D asset sprint | from £2,600 |
| Interactive demonstrator | from £7,000 |
| Training vertical slice | from £10,500 |
Prices exclude VAT and depend on the written brief. Day-rate bookings for studios and agencies are also available.